Custom JSON codec at runtime
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Gin supports custom JSON serialization and deserialization logic without using compile tags.
- Define a custom struct that implements the
json.Coreinterface. - Before your engine starts, assign values to
json.APIusing the custom struct.
package main
import ( "io"
"github.com/gin-gonic/gin" "github.com/gin-gonic/gin/codec/json" jsoniter "github.com/json-iterator/go")
var customConfig = jsoniter.Config{ EscapeHTML: true, SortMapKeys: true, ValidateJsonRawMessage: true,}.Froze()
type customJsonApi struct{}
func (j customJsonApi) Marshal(v any) ([]byte, error) { return customConfig.Marshal(v)}
func (j customJsonApi) Unmarshal(data []byte, v any) error { return customConfig.Unmarshal(data, v)}
func (j customJsonApi) MarshalIndent(v any, prefix, indent string) ([]byte, error) { return customConfig.MarshalIndent(v, prefix, indent)}
func (j customJsonApi) NewEncoder(writer io.Writer) json.Encoder { return customConfig.NewEncoder(writer)}
func (j customJsonApi) NewDecoder(reader io.Reader) json.Decoder { return customConfig.NewDecoder(reader)}
func main() { // Replace the default json api json.API = customJsonApi{}
// Start your gin engine router := gin.Default() router.Run(":8080")}