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Custom JSON codec at runtime

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Gin supports custom JSON serialization and deserialization logic without using compile tags.

  1. Define a custom struct that implements the json.Core interface.
  2. Before your engine starts, assign values to json.API using the custom struct.
package main
import (
"io"
"github.com/gin-gonic/gin"
"github.com/gin-gonic/gin/codec/json"
jsoniter "github.com/json-iterator/go"
)
var customConfig = jsoniter.Config{
EscapeHTML: true,
SortMapKeys: true,
ValidateJsonRawMessage: true,
}.Froze()
type customJsonApi struct{}
func (j customJsonApi) Marshal(v any) ([]byte, error) {
return customConfig.Marshal(v)
}
func (j customJsonApi) Unmarshal(data []byte, v any) error {
return customConfig.Unmarshal(data, v)
}
func (j customJsonApi) MarshalIndent(v any, prefix, indent string) ([]byte, error) {
return customConfig.MarshalIndent(v, prefix, indent)
}
func (j customJsonApi) NewEncoder(writer io.Writer) json.Encoder {
return customConfig.NewEncoder(writer)
}
func (j customJsonApi) NewDecoder(reader io.Reader) json.Decoder {
return customConfig.NewDecoder(reader)
}
func main() {
// Replace the default json api
json.API = customJsonApi{}
// Start your gin engine
router := gin.Default()
router.Run(":8080")
}